Surfacing /Texture Artist
| Job
code: |
961 |
| Job Category: |
Modeling |
| City: |
Vancouver |
Job Description:
Overall Accountability The Surfacing/Texture Artist implements or "paints" surface texturing on animated characters, props and/or environments. Duties & Responsibilities
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Creates and maintains desired surface look and feel for characters, props and environments with direction from the Art Director. -
Handles the more complex and technically demanding Surfacing setups. -
Sets up standard surface textures and readies surface files for lighting. -
Able to implement multiple types of surfaces from simple to moderately difficult. -
Accountable for meeting productivity and quota targets. -
Troubleshoots creative and technical issues as they arise. -
Works with other departments to communicate Surfacing needs (primarily Modeling) and provide for other departments' needs (primarily Lighting). -
Ensures that Surfacing files are complete and ready for lighting. -
Stays aware of the broader show needs as they relate to the Surfacing -
Department (schedule, complexity of setups, etc.)
Qualifications -
At least 2 years of high-end production experience in a CG animation or games studio. -
Good artistic eye for detail with ability to create a fleshed-out look to match various references. -
Familiarity with Polygonal and NURBS texturing and UV Layout. -
Detail oriented with ability to handle the complexity of our pipeline. -
Familiarity with construction of complex shader networks. Ability to debug complex shader networks. -
Openness to existing workflows. -
Ability to solve problems independently and take initiative. -
Ability to work well in a team setting. -
Experience with 3D paint packages. -
Background in visual arts desired.
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