Job Details

Surfacing /Texture Artist
Job code: 961
Job Category: Modeling
City: Vancouver

Job Description:

Overall Accountability

The Surfacing/Texture Artist implements or "paints" surface texturing on animated characters, props and/or environments.


Duties &  Responsibilities

  • Creates and maintains desired surface look and feel for characters, props and environments with direction from the Art Director.
  • Handles the more complex and technically demanding Surfacing setups.
  • Sets up standard surface textures and readies surface files for lighting.
  • Able to implement multiple types of surfaces from simple to moderately difficult.
  • Accountable for meeting productivity and quota targets.
  • Troubleshoots creative and technical issues as they arise.
  • Works with other departments to communicate Surfacing needs (primarily Modeling) and provide for other departments' needs (primarily Lighting).
  • Ensures that Surfacing files are complete and ready for lighting.
  • Stays aware of the broader show needs as they relate to the Surfacing
  • Department (schedule, complexity of setups, etc.)


 

Qualifications

  • At least 2 years of high-end production experience in a CG animation or games studio.
  • Good artistic eye for detail with ability to create a fleshed-out look to match various references.
  • Familiarity with Polygonal and NURBS texturing and UV Layout.
  • Detail oriented with ability to handle the complexity of our pipeline.
  • Familiarity with construction of complex shader networks. Ability to debug complex shader networks.
  • Openness to existing workflows.
  • Ability to solve problems independently and take initiative.
  • Ability to work well in a team setting.
  • Experience with 3D paint packages.
  • Background in visual arts desired.

 

 

 

 



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